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Full Version: The Division - Sticky Bomb
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Grenades are somewhat limited in The Division. However, if you’re looking to liven up firefights with some explosions, Sticky Bombs are just what the doctor ordered. You can shoot Sticky Bombs are almost any surface, then remote detonate the device causing a fairly large explosion that drains upwards of half the health of most hostile units. The radius of the explosion isn’t huge (only about four meters), but you can easily tag multiple hostile forces if they’re huddled around the same cover area or grouping to be healed by their medic.

Mod: BFB - This is the default mod if you’re going to maximum damage. By increasing the radius and the damage of the explosion you can get a much greater effect. It’s not a huge increase on either front, but there’s also a chance the target will bleed, inflicting more damage.

Mod: Flashbang - This mod is good against hostiles that are not using consumables or that lack the benefits of a medic. You won’t get any damage out of this mod, but it blinds and disorients any targets with eight meters of the blast. It’s a great tool if you don’t need maximum damage, but want to make a final push against a hostile force without having to worry about taking heavy damage.

Mod: Proximity Fuse - If you’re not good at using grenades, this is the mod for you. Instead of having to manually detonate the Sticky Bomb, this mod automatically detonates the device as soon as hostiles are within range. The drawback to this is that you may only get a single hostile, while you can wait for multiple targets if you’re detonating the explosive yourself.

Master: Stealthy Bomb - Once you have the master mod it’s much harder for hostile forces to visually see the bomb and avoid it. If you’re good you will likely use it like a grenade and detonate it as soon as it’s thrown. However, if you’re setting up a hostile force you can place a Sticky Bomb or two and having this master mod will make it much more difficult for your enemies to detect its presence.

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